Ok that was the backstory now let's get a straight suggestion:ġ - twin pistols or a SMG (or twin SMGs, why not?)Ģ - a cannon, imagine engineers grenade launcher but with no explosion and with knockback (possibly a short stun on enemies)ģ - Loot Bug Control (by a whissle, by voice commands, gestures, your pick)ġ - no particular reason for that, we need a "small" weapon, that's itĢ - Gylphids: Praetorians and Dreadnoughts sometimes come from far above or keep turning way too much, this cannon would knock them away from a team member for you to revive him or reposition them at a more favorable place for your team, possibly even stun them for a couple seconds, also it could have a damage boost against Dreadnought butt armor if devs consider it fair but would need to be direct impact of course To be honest no he was not, and I don't think I am alone either, so why not upgrade the loot bugs so that instead of being little bags of loot that explode they are more interactive with the game? thus comes the Loot Bug Trainer Well reading through the few topics on this forum I saw many classes that add a new stuff like a chef or a chemist, but then I was playing and a guy made a good question: am I the only one that feels bad for the loot bugs?
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